I have been playing Tactical Ops: Assault on Terror for quite a few
weeks now. It's really a lot of fun, especially the online game play, for which it was predominately designed
for. However, to get the most out of your purchase (and you really ought to purchase this great game, even if
you already own a copy of Unreal Tourament, for which this game is an extensive modification of) there
are some things you need to be aware of; things that aren't in the manual or readily available online for
consumption.
Herein I will discuss the all important topic of key bindings, without which you cannot reach a level of
online mastery. I will also touch on some strategy topics, pointers that will keep you alive longer or
disallow you from being the object of much laughter from more seasoned players. (a.k.a. things to do to avoid
being labeled a n00b.) Known issues in AoT v3.3.2 will be addressed last.
First, however, if you're playing with the retail version or the Unreal Tournament mod release, you need
to upgrade to TO AoT v3.3.2 which came out over the fall. You can find these updates at the offical
site linked above. Make sure you get the update for your
kind of mod: retail or Unreal.
Tactical Ops Key Binds: Hints and Tips
Both the buy and voice menus have relatively unpublicized command shortcuts you can set in your configuration
file. The file you'll need to edit is either User.ini for the commercial version or TOUser.ini
for the Unreal Tourament mod version. In either case, you'll find it under the .\System\ subdirectory
of your installation. Please backup this file (copy it to another location) before you begin modifying it.
Also note many of the key bindings within can actually be modified from directly within the Options ->
Preferences menu under the Controls tab while Tactical Ops is running.
The particular section of your User.ini file of interest here is the [Engine.Input] section.
Here you will find game command aliases, many of which are free for your own usage, and key bindings to
various commands. Briefly, it'll look a bit like this:
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
...
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=s_kChangeFireMode
Tab=Type
Enter=InventoryActivate
Shift=ToggleHUDTeamInfo
...
Aliases will form the backbone of your easy to manage key mappings. There are slots for 40 aliases, and there
are many open slots left with only 25 being used currently. Here you'll bind buy menu commands and
teamsay messages for your teammates.
The best source for key bindings I have found is
The Druids AOT Bindings, but that site seems to have gone away some time ago. Instead, I have found
CTF's bindings page
to be quite nice. It's pretty all
inclusive and includes bindings, examples, and administrator console commands in a single convenient place.
Sometimes the weapon names will differ slightly in the game, but it's still the same weapon load out your
know and love.
Different people have different layouts, but I'll describe my keyboard layout for the sake of an example.
First, I have a laptop, so that rules out the use of the number pad, because I don't have one. With that in
mind, on a QWERTY keyboard, I've defined the left side of the keyboard as the movement portion, the number
keys as buy keys, and the function keys (F1-F12) as voice bindings. From within Tactical Ops, it is not
possible to bind keys F1 through F10, but through editing your TOUser.ini file manually you can
allocate them along with most other keys on your keyboard. It's useful to note that I have an optical three
button Microsoft IntelliEye mouse, with a scroll wheel. I bind no less than five actions to it!
More specifically:
e - Forward
d - Backward
s - Strafe Left
f - Strafe Right
g - ThrowWeapon
a - Croutch
q - Reload Weapon In Hand
z - Use Item
r - TeamTalk
t - Talk
v - Toggle Buy Menu
space bar - Jump
Shift - ToggleHUDTeamInfo
Mouse Left Click - Fire
Mouse Right Click - Toggle Weapon Secondary
Mouse Center Click - Toggle Weapon Mode
Mouse Wheel Up - Next Weapon
Mouse Wheel Down - Previous Weapon
Battlefield Strategy
Know your enemy. I cannot emphasize this enough. Watch his movements. Learn the common strategies
and approaches for each of the most common maps, and take advantage of them! It might take a few rounds
to piece together what one or more players likes to do most, but once you know it can be a powerful ally.
Personally I like to recon the first few rounds of a map and determine just what kind of opposition exists.
Most maps have one or more observation points (or sniper death traps) which you can avail yourself of.
Notice your enemy approaching (or defending), understand his motivation, and take full advantage.
Flank when possible. Make your opponent believe you wish to engage him in an endless shooting match,
reload over reload, and instead attach from another angle.
Bait, and switch. When possible, you can use a confusing situation to your advantage. If you happen
upon a teammate heading into a dangerous situtation, in the heat of battle your enemy might mistake
your teammate for you, or assume you trotted off. Find a nice spot and wait a moment. The impatient
opponent will run past, only to meet his destruction. (You might want to apologize to your teammate
after you've used him, or her.)
Let your opponent arm you. Become effective with small arms. Extremely effective. When the time
is right, you can collect additional weapons off the corpses of fallen opponents (or teammates, as
the situation dictates). Soon, you will become quite wealthy and have your choice of weapons.
Choice is good.
Get the drop with the MP5. Since the release of AoT 3.3.2, The MP5 is more powerful than ever.
Take advantage of the punch it packs and catch your enemies off guard. Engage your opponents
with your submachine gun, then trade up if necessary and finish him off. Or proceed to take down
additional engaging opponents with your ready and loaded rifle.
Knife! You move much faster when you switch to your combat knife, even if you're running around with
an M60. You can bring your weapons to bear on your opponents sooner and catch the unknowledgable
opponent off guard by pushing the initial contact and engagement closer to the start of the round and
in unexpected places!
Break contact. Sometimes, with your new found knowledge of your opponents' numbers and strength,
you simply need to withdraw. Hitting your opponent and withdrawing is another excellent strategy to
take advantage of the impatient opponent, who will chase you relentlessly to his own death.
Avoid Being a n00b
- Know the terrain!
- I cannot stress this enough. Play each map on single player at least once. If you like it, play
it twenty or thirty times; or more. Learn every hiding spot. Seek out every sniping opportunity. Learn
every back door. Most areas have two, three, or more directions of attack! Know the detonation locations on
all maps (always two sites) where C4 is to be planted. Know all hostage locations on hostage maps. Be
familar with special objectives on maps like TO-CIA, where you need to either rescue the hostages as Special
Forces or hack into the CIA mainframe computer as Terrorists.
- Always (sometimes) trade down!
- Once you have enough money to buy a second tier weapon (sub machine gun or shotgun), it's possible to
immediately trade down to your first (or an earlier) tier weapon and keep shooting. If the situation
is advantageous, like your opponent only has earlier-tier weapons versus you, take advantage of the situation
and nail him whilest he reloads! It's also useful to trade down to a second tier weapon if you're sniping and
the baddies are getting too close for comfort. Sometimes, it makes sense to do just the opposite as the
situation may dictate. Using second tier weapons to convince your opponent you are weakly armed is an
effective strategy indeed.
- Pick up better weapons!
- Learn to quickly identify each weapon on a corpse. The last weapon and ammo in usage are all you can pick
up, but often it's the best weapon the formerly live teammate or opponent possessed. If you already have a
weapon in your inventory from the same tier as the weapon you've found, but yours sucks, throw it away and
pick up the better gun! You can even switch to the Glock in this manner, and keep it, as Special Forces if
you prefer it!
- Never enable automatic reload!
- It's possible to have Tactical Ops automatically reload your weapon after you've completely emptied your
clip -- but don't do it! While you're auto-reloading, you cannot trade down to a lighter gun and
shoot. You're a sitting duck! Also, you can't throw away partially spent clips if you both enable
this and forget to bind a key to reload your weapon in hand.
- Defuse the C4!
- On missions where it's necessary to defuse a bomb planted by the Terrorists, like Assault on Verdon
and Blister, the key to defusing the bomb is to hover over top of it and press and hold your
use item key. A status bar will appear showing your progress. You're completely vunerable during this
operation (you can abort by unpressing the key!) so make sure the area is secure or you're feeling lucky. (I
tend to have better luck when I switch to my knife first.)
- Plant the bomb!
- On missions where you can plant a bomb, and you have it as a Terrorist, it's necessary to go to one
of the bomb sites (see first point) and then, hovering over the bomb marker, press and hold your fire
button with the bomb selected until it's set. You'll know when it's done. You'll be vunerable for
about ten seconds while you plant it, but you can abort the process by releasing the fire key. Make sure the
area's secured, first. Also, like any item, you can discard the bomb with the ThrowWeapon key.
- Jump around!
- Jump -- a lot. The easiest way to spot a newbie is to look for the players simply strolling about, feet
firmly on the ground. Actually, though it looks silly, jumping makes you a harder target. It's also useful
for signaling your location or acknowledgement, though typically the voice and taunt cues are used for that.
Moreover, due to odd game physics you actually move a bit faster.
- Be courteous, please!
- It should go without saying, but try to be a courteous netizen while playing Tactical Ops online with
others. Observe any rules on a server, don't cheat (silenced gun hacks, m60 cheats, ect), and don't grenade
your teammates at the insertion point. Don't laugh at the newbies too much, either; next week one of them
might mop the floor with you... (Seriously.)
Known Issues in Tactical Ops: Assault on Terror v3.3.2
- Where'd my grenade go?
-
Once in a while, a grenade you're about to throw will get tossed by you before
you actually release the trigger.
Copyright and Revision Information
05-28-02 - Initial Draft
07-13-02 - Added list of known issues in AoT v3.1.5
12-07-02 - Modified to be relevant for AoT v3.3.2
02-07-03 - Thoughts from seven months of play experience
This document is copyright (c) Jason Boxman, 2002. All rights reserved.